ArtTech Fusion 2023 Gallery
07/08/2023
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07/08/2023
Artist: Kyunri Vien X Mark Do
In recent years, Kyunri has been an influence with many performance, exhibition of modern art in Vietnam. But still is the one of visual artist pursuing the value of visual performance with music, leading the audience’s emotion experiment with every rhythm of music. His style of art is in abstract and surrealism but always harmonize with DJ/Producer to tell the story of music, transfer the feeling, positive energy to everyone by ears and eyes.
Artist: Diego Lazy
Diego Lazy is the visual-art oriented alias of Travis Cohantz. Well-trained in the arts of 3D Animation, psychedelic consumption, and projection mapping/VJing, his presence at any party is certain to add a layer of optically enlightening madness to the human experience. Please: Don’t forget to pick your eyeballs & brains up from the floor after the party.
Artistic Coordination: Prof. Filipa Martins de Abreu
A selection of Non-Tangible Token’s (NFT) Artworks
by Professors and Researchers from the Faculty of
Arts and Humanities.
Samsung
Samsung’s Galaxy Campus Friends program will select 50 representatives for one year, from October 23, 2023 to November 20, 2024. Participants will:
Samsung will also provide long-term career guidance and essential skills for a multicultural work environment.
Holographic Art from Kwangwoon University
Immerse in the fascinating world of HOLOGRAPHIC ART – an innovative performance that transcends boundaries and fuels boundless creativity. Experience the magic as a virtual avatar’s likeness comes alive on stage, gracefully synchronized to pre-recorded music in stunning three-dimensional imagery. This engaging display challenges conventional artistry, sparking creativity and inspiring fresh perspectives.
Visual Media Art from Ulsan Art Museum, Korea (UAM)
Step into the world of visionary art from Ulsan Art Museum, Korea. This exhibition features four exceptional artists who astutely capture the essence of the city, akin to a litmus test paper revealing its vibrant spirit.
Gallery Exhibition from Korea
Loop Gallery’s exhibition showcases the work of four artists, traditionally skilled in static mediums, exploring the dynamic realm of video works. This intriguing showcase probes into the contrast and synergy between the stillness of two-dimensional pieces and the motion in video, delivering a unique aesthetic experience. Visitors are invited to delve into an explorative journey, witnessing the emergence of new aesthetics derived from blending timeless still imagery with fluid video narratives.
Prof. Gerald Estadieu, Prof. Sandra Olga Ng Ka Man, Prof. Jung Chul-Hur and Researchers Diogo Vieira and Moon Cheung.
As part of the Research Project “SOUNDSCAPE.AI”, the art installation “Soundwalk Macao” will invite participants to explore soundscapes from the city of Macao while immersing themselves with motion graphics and visuals. The idea is to set up a dark exhibition corner with two adjacent walls. The visitor comes in and stands in the middle of the space. The apparatus starts the installation and projection, and stops as the visitor leaves the space. The video shows places in Macao (e.g. Senado Square and St. Paul’s Ruins) and the VR soundscape is played, after a defined time, the camera moves in timelapse (fast forward) to go to another selected location and show/play the video/sound.
Art Installation Coordination: Prof. Gerald Estadieu
Artist: Tung Monkey
Digital Art in 3D Mapping
3D mapping is a technique that projects 3D images onto physical objects. This technique can be done using a variety of methods, such as projectors, lasers, and LED lights. 3D mapping can be used for a variety of events such as concerts, exhibitions, and advertising events. It can be used to create stunning visual effects such as animating buildings, displaying 3D maps in cities, and showcasing virtual worlds on stage.
Workshop Coordination: Prof. Sandra Olga Ng Ka Man
A virtual reality game or VR games is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers.
The “Mindfulness Virtual Reality (VR) Experiment” is part of study outcome from a PhD in Global Studies at the University of Saint Joseph. It aims to understand participant’s main thoughts and
connections to mindfulness through testing four immersive experiences in VR.
First Session: Morning time (1 hour and 30 minutes)
Second Session: Afternoon time (1 hour and 30 minutes)
Experience VR through Oculus Quest 2 VR glasses with the 4m42 video “Extreme 360° VR RollerCoaster Ride Will Pump Your Adrenaline” taken at approximately 5m per participant to evaluate the subject’s creativity participating (CTD students) when experiencing the virtual reality environment, thereby helping researchers analyze the factors that influence VR experience on creativity. The factors are assessed by two questionnaires before and after the experience, each questionnaire requires 10-15 minutes to answer including multiple choice, short answer, long answer.
AVAS Studio
This method tracks and analyzes the human motion from two orthogonal views without using any markers. The motion parameters are estimated by pattern matching between the extracted human silhouette and the human model.
International Student Artworks
Displaying products designed by lecturers and students of universities:
An array of creations crafted by students from diverse universities and cultures, where art and technology seamlessly come together. This harmonious fusion extends beyond traditional boundaries, encompassing teaching, learning, and real-world projects across various cultural backgrounds. Nurturing creativity and enriching
research endeavors across different perspectives, it opens doors to innovative educational approaches all with a shared goal of inspiring human sustainable development.
Fomila XR Studio
Digital Fashion is the visual representation of clothing built using computer technologies and 3D software. This industry is on the rise due to ethical awareness and uses of digital fashion technology such as artificial intelligence to create products with complex social and technical software.
Fomalia began as a Studio specializing in the development of AReects across platforms such as Facebook, Instagram, and TikTok, and simultaneously acts as a content producer for visual imageryfor
clients in various industries.
With the aspiration to connect artistic experiences in the realworld with the virtual one, Fomalia is currently oering services in AR development, AI applications, and communication campaigns closely tied to AR and AI.
VR Game from UEH Student Exchange in Italy. VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers.
A selection of best photography artworks by the Communication and Media Graduate Students, coordinated by Prof. José Manuel Simões and Prof. João Brochado.
A selection of 25 to 30 Artworks
Automated page speed optimizations for fast site performance